THE LAWS OF ASSOCIATION CROQUET
Copyright © 1989 The Croquet Association
All rights reserved. No part of this publication may be
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APPENDIX 2
GUIDE TO CONDUCT IN DOUBLE-BANKED GAMES
A. CUSTOMS
1 . GENERAL
The players of each game should be aware of the course of play in the other
game at all times, but especially when stepping onto the court. In
particular, they should not cross another player's line of aim.
2. EXPEDITION IN PLAY (Law 48)
Players should be especially conscious of the need for expedition in play.
In doubles play, mid-court conferences should be avoided if possible.
3. PRECEDENCE
(a) If one player is making a break, he should normally be given precedence.
(b) If two players are approaching the same hoop and both are making
breaks, precedence should normally be given to the player who is most likely
to get clear of the hoop first (subject to 4(c)
below).
(c) If two players are approaching the same hoop but neither is making
a break, precedence should normally be given to the player who has made
the first roquet towards the hoop.
4. MARKING
(a) All players should carry ball markers (e.g. small coins).
(b) If a ball from the other game is not in a critical position and
might interfere with a player's next stroke, its position may be marked
and it may be removed temporarily with the permission of the players of
the other game. Examples of critical positions include positions
in or near hoops, wired positions and some positions on or near the yard-line.
(c) If a ball from the other game is in a critical position and might
so interfere, the player should normally interrupt his turn until it has
been removed in the normal course of play in the other game.
(d) In doubles play the striker's partner should at all times be ready
to mark balls in either game.
B. LAWS
5. INTERFERENCE BY BALLS OR PLAYERS OF THE OTHER GAME
(a) If a ball of one game has finally come to rest and is moved by
a ball or player of the other game, it is replaced without penalty under
Law 33.
(b) If a ball of one game is interfered with during a stroke by a ball
or player of the other game, Law 34(b)
applies.
C. MANAGEMENT
6. START OF GAMES
The Manager may direct play in a second game to start as soon as the fifth
turn has been played in the first game or after a specified length of time.
7. TIMED GAMES
(a) The Manager may allow extra time for double-banked games under
Regulation 12(f)(9).
(b) The Manager may temporarily suspend play in a game when the other
game on the same court is within five minutes of the time limit.
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