THE LAWS OF ASSOCIATION CROQUET
Copyright © 1989 The Croquet Association
All rights reserved. No part of this publication may be
reproduced, stored in a retrieval system or transmitted in any form or
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recording or otherwise, without the prior permission of the Croquet Association.
THE LAWS OF GOLF CROQUET
1. GENERAL
The Laws of Association Croquet relating to ordinary singles and doubles
play and handicap singles and doubles play apply subject to the following
modifications.
2. THE GAME
(a) All balls are always for the same hoop and a point is scored for
the side whose ball first runs the hoop.
(b) A game is a contest for the best of either 13 or 19 points and
ends as soon as one side has scored a majority of the points to be played.
The score is kept by declaring a side to be one or more points up or down
or all square as the case may be.
(c) Each turn consists of one stroke. Law
4 and the laws relating to wiring lifts (Law 13),
peg points (Law 15), roquets (Laws
16 to 18), croquet strokes (Laws
19 and 20) and continuation strokes (Law
21) do not apply.
(d) Law 8 does not apply and the balls are played
in the sequence blue, red, black, yellow (or green, pink, brown, white).
Thus if yellow is played in one stroke, blue will be played in the following
stroke-
3 THE COURSE
(a) Law 6 does not apply and the balls are played
into the game from the B baulk-line only.
(b) In a 13 point game the first 12 points are scored by contesting
all the hoops in the same order as in Association Croquet. The final
point is scored by contesting hoop 3 again.
(c) In a 19 point game the first 12 points are scored by contesting
all the hoops in the same order as in Association Croquet. The next
6 points are scored by contesting 1-back to rover again. The final
point is scored by contesting hoop 3 again.
4. HOOP POINT
(a) Law 14(c) does not apply and, subject
to (b) below, a ball must complete the running of a hoop in order in one
turn to score the point.
(b) If the striker causes an adversary ball partly to run a hoop in
order that ball may score the point by completing the running of the hoop
in a subsequent turn.
(c) If a ball runs two hoops in order in one stroke both points are
scored.
5. ERRORS
(a) FAILING TO CONTEST THE HOOP IN ORDER
(1) The striker must always play to contest the hoop in order and must
never play solely to gain an advantage for the next hoop in order.
If he does so and the error is not condoned, the stroke is invalid, the
balls are replaced in the positions they occupied before that stroke and
the turn ends.
(2) The error is condoned if it is not discovered before the next stroke
is played. In that event the stroke in error is deemed to be valid.
(b) PLAYING OUT OF SEQUENCE
(1) If a player plays out of sequence and the error is not condoned,
the first stroke in error and all subsequent strokes are invalid, the balls
are replaced in their lawful positions before the first stroke in error
and the player entitled to play then plays.
(2) The error is condoned if it is not discovered before the end of
the game.
(c) PLAYING A WRONG BALL
(1) If the striker plays a wrong ball and the error is not condoned,
the first stroke in error and all subsequent strokes are invalid, the balls
are replaced in their lawful positions before the first stroke in error
and the striker then plays with the correct ball.
(2) The error is condoned if it is not discovered before the end of
the game.
(d) JUMP STROKE
(1) The striker must not play a deliberate jump stroke. If he
does so and the error is not condoned, any point scored for his side thereby
is invalid and all balls affected by the stroke may be replaced in their
lawful positions at the option of the adversary.
(2) The error is condoned if it is not discovered before the next stroke
is played. In that event, the stroke in error is deemed to be valid.
6. HANDICAPS
Unless a player has been given a special Golf Croquet handicap his handicap
shall be determined from his Association Croquet handicap in accordance
with the following table.
| ASSOCIATION CROQUET HANDICAP |
13 POINT GAME HANDICAP |
19 POINT GAME HANDICAP |
| -5 to -1 |
0 |
0 |
| - 1/2 to 2 |
1 |
1 1/2 |
| 2 1/2 to 6 |
2 |
3 |
| 6 1/2 to 9 |
3 |
4 1/2 |
| 10 to 12 |
4 |
6 |
| 13 to 16 |
5 |
7 1/2 |
| 17 to 20 |
6 |
9 |
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