THE LAWS OF ASSOCIATION CROQUET (6th Edition, Amended 2008)
Copyright ©
2000, 2008 The Croquet Association on behalf of itself and the Australian Croquet
Association, Croquet New Zealand and the United States Croquet Association
For commentary on this law, please see the ORLC
PART 1
INTRODUCTION
A. AN OUTLINE OF THE GAME
1. AN OUTLINE
OF THE GAME
- SCOPE
This law gives a brief outline of the game and the Laws of Association Croquet.
Its provisions are subject to the more detailed laws that follow.
- THE SIDES
The game is played between two sides, of which one plays the blue and black
and the other the red and yellow balls (or green and brown versus pink and
white). A game may be either singles, in which each player plays both balls
of the side, or doubles, in which each player of the side plays one ball and
may strike only that ball.
- THE OBJECT
OF THE GAME The object is for each side to make both its balls score 12
hoop points and a peg point, a total of 26 points, before the other side.
A ball scores a hoop point (see Law 14) by passing through
the correct hoop in the order 1, 2, 3, 4, 5, 6, then 1-back, 2-back, 3-back,
4-back, penultimate and rover in the direction shown in Diagram 1. This is
also known as running a hoop in order. A ball that has scored all 12 hoop
points is known as a rover. It may then score a peg point (see Law 15
and, for handicap play, Law 38) by hitting the peg and
is then said to be pegged out and is removed from the game.
- PLAYING
THE GAME The game is played by striking a ball with a mallet. The player
whose turn it is to play is known as the striker, the ball that he strikes
during the turn as the striker's ball and the other ball of his side as the
partner ball. The striker must never strike the partner ball or a ball of
the other side. By striking the striker's ball, the striker may cause it and
other balls to move and score hoop or peg points although only if the striker's
ball is a rover may it cause another rover to score a peg point.
- THE TURN
- The sides
play alternate turns. Each turn may be played with either ball of the side.
The striker is initially entitled to play one stroke, after which the turn
ends unless in that stroke the striker's ball scores a hoop point for itself
or hits another ball.
- If the
striker's ball scores a hoop point for itself, the striker becomes entitled
to play one extra stroke which is known as a continuation stroke (see Law
21).
- If the
striker's ball hits another ball, it is said to roquet that other ball and
the striker becomes entitled to play a croquet stroke (see Law 20).
- A croquet
stroke is played by placing the striker's ball in contact with the roqueted
ball (see Law 19) and then striking it so that both
balls move or at least shake.
- After playing a croquet stroke the striker
becomes entitled to play a continuation stroke.
- At the
start of each turn the striker's ball may roquet and take croquet from each
of the other three balls once. However, every time the striker's ball scores
a hoop point for itself, it may roquet and take croquet from each of the
other three balls again. It is therefore possible for the striker to become
entitled to play a series of strokes in a turn in which the striker's ball
may score one or more points for itself.
- HANDICAP
GAMES In handicap play, the weaker side receives a number of extra turns
or bisques (see Law 37).
- DOUBLE-BANKED
GAMES In double-banked play, two games are played simultaneously on the
same court using differently coloured sets of balls (see Law 52).
- TOURNAMENT
AND MATCH PLAY In tournament and match play, additional laws and regulations
apply (see Law 53).
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