10-10 Golf Croquet
10-10 Croquet is a derivative of Golf Croquet. It has been designed to provide an incentive for playing expeditiously. A time limit is set (usually 10 minutes) and this is applied to each team (in the case of doubles) or player. Although 10 minutes per team may seem short for a 13 point game, which can typically take 30-50minutes, experience suggests that it is adequate for most games to reach a natural conclusion without invoking the time limit.
The intention is to encourage a fast flowing game, enjoyable both for players and spectators. Running is not permitted should not prove necessary, the best way to save time is to think ahead when planning shot selections and to be in place and ready and to shoot as soon as the previous turn ends. Players who swing repeatedly over the ball may be at a disadvantage but the extra accuracy that this may generate provides some compensation.
10-10 Golf Croquet Rules
The following rules are supplemental to the Golf Croquet rules as published by Croquet England.
- All games will be played with a timekeeper. All players not in current play may be required to undertake this duty. Whether qualified referees or not, they will also be expected to fault blatant crushes or double taps and intervene if a wrong ball is played.
- Each player in a game of Singles, or pair in a game of Doubles, will be allowed a fixed time limit, to be specified in the regulations for the tournament. In the case of 13 point games the suggested time limit is 10 minutes. Time is measured using two clocks each capable of recording to an accuracy of one second or less.
- The clock of the team in play is stopped when a turn ends. A turn ends when all balls moved in the turn have stopped moving on the lawn or have left the court or (if earlier) when the next player strikes the ball. The next turn commences immediately unless there is a need for a referee or for a boundary ball (other than the next ball to be played) to be replaced.
- Balls which leave the court and are not the next to play do not have to be placed on the boundary line unless either team requests this, in which case both clocks are stopped while this is carried out.
- A player may commence to line up a shot prior to the commencement of his/her turn provided that this does not distract the current player.
- If the allowed time of a team expires, the game ends immediately with them losing if they have scored fewer hoop points than their opponents. In other cases, the team with expired time may continue to play and attempt to stop their opponents scoring but may not score themselves. Play continues until the other team by scoring hoop points take the lead or their time expires. If the scores are level the game is declared a tie unless the specific tournament regulations stipulate that a result be obtained, in which case play continues with no further time limits until one team scores a hoop point
- The Wrong Ball rule is amended for 10/10. Should a team play a wrong ball and it is noticed before the other side plays, the offending side must replace all balls and retake the turn. This time will count as part of their turn.
- The half way rule will still apply. Collecting one's ball for a move to the penalty point is considered as part of a player's turn. Claims for move to a penalty point must be made immediately a hoop has been scored or will not be allowed.