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10-10 Golf Croquet


10-10 Croquet is a derivative of Golf Croquet. It has been designed to provide an incentive for playing expeditiously. A time limit is set (usually 10 minutes) and this is applied to each team (in the case of doubles) or player. Although 10 minutes per team may seem short for a 13 point game, which can typically take 30-50minutes, experience suggests that it is adequate for most games to reach a natural conclusion without invoking the time limit. Most of our experience to date has been with doubles as the game does become more hectic as singles. We would also hope that it will be used extensively in winter where there are short days and a need to keep warm.

The intention is to encourage a fast flowing game, enjoyable both for players and spectators. Running around the courts should not prove necessary, the best way to save time is to think ahead when planning shot selections and to be in place and ready and to shoot as soon as the previous turn ends. Players who swing repeatedly over the ball may be at a disadvantage but the extra accuracy that this generates provides some compensation.

The rules (see below) are very much in a state of infancy at present as they are based on very limited experience and certainly not cast in stone. We hope that clubs will give this version of the game a try out during the close season and we would be pleased to hear of any suggestions that you may have to improve the game. To keep things moving, a small working party has been formed to coordinate all ideas. It is lead by John Spiers and includes Bill Arliss, Chris Sheen and Freda Vitty. Contact John if you want further info or would like to make some suggestions. We will also be happy to publicise any 10-10 events you might organise.

John's email is john#spiersfamily.org

An amendment was made before the start of the 2009 playing season; this is highlighted in italics below.

10-10 Golf Croquet Rules

The following rules are supplemental to the Golf Croquet rules as published by the CA.

  • All games will be played with a referee in charge (RiC) who will also act as timekeeper. All players not in current play may be required to undertake this duty whether qualified referees or not. They will be expected to fault blatant crushes or double taps
  • Each player in a game of Singles, or pair in a game of Doubles, will be allowed a fixed time limit, to be specified in the tournament regulations. In the case of 13 point games the suggested time limit is 10 minutes. Time is measured using two clocks each capable of recording to an accuracy of one second or less.
  • The clock of the team in play is stopped when a turn ends. A turn ends when all balls moved in the turn have stopped moving on the lawn or have left the court or (if earlier) when the next player strikes the ball. The next turn commences immediately unless there is a need for a referee or for a boundary ball (other than the next ball to be played) to be replaced.
  • Balls which leave the court and are not the next to play do not have to be placed on the boundary line unless either team requests this, in which case both clocks are stopped while this is carried out.
  • A player may commence to line up a shot prior to the commencement of his/her turn provided that this does not distract the current player.
  • If the allowed time of a team expires, the game ends immediately with them losing if they have scored fewer hoop points than their opponents. In other cases, the team with expired time may continue to play and attempt to stop their opponents scoring but may not score themselves. Play continues until the other team by scoring hoop points take the lead or their time expires. If the scores are level the game is declared a tie unless the specific tournament regulations stipulate that a result be obtained, in which case play continues with no further time limits until one team scores a hoop point
  • Should a team play a wrong ball and it is noticed, they will be asked to replace all balls and retake the turn. This time will count as part of their turn. No further back than the previous turn will be considered.
  • The half way rule will still apply. Collecting one's ball for a move to the penalty point is considered as part of a player's turn. Claims for move to a penalty point must be made immediately a hoop has been scored or will not be allowed.
  • In the event of a dispute, the RiC may stop both clocks and will signal this to the timekeeper with both arms horizontal. He may award a 15-second penalty for frivolous claims.